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TRAIN OF THOUGHT
Formats
Genre
Game Show

With up-tempo games such as “Gesture Chain” and “Read My Lips,” players must exercise their creativity, teamwork, and mental flexibility to win points.

Do you remember the simple games you played as a kid, like Telephone, Charades, Pictionary, and Name that Tune? Well now the classic games you loved are brought to life in a whole new way on the fun-filled game show, Train of Thought.

Using everything from body language to drawing skills, contestants compete in captivating, high-tempo games that test their mental flexibility and creativity. The games vary in strategy and skill level, with contestants relying on both their own smarts and the ingenuity of their teammates to guess puzzles and accumulate points. The contestant that soars above all their teammates and earns the most points at the end of each show is crowned the "top brain" and wins cash and prizes. Train of Thought's wide variety of exciting quiz styles enables you to easily customize each episode to your viewers' specifications and tastes.

Train of Thought, also known as Magical Brain Power, is a proven ratings winner with over 270 episodes produced in Japan.

Selected Games:

Gesture Chain
In this fantastically inventive version of the classic telephone game, contestants use their bodies and gestures to convey a word or idea.

Name That Tune
This game is a familiar premise with a whole new set of tools! Contestants must use a variety of hopelessly out-of-tune toy instruments to recreate a famous song.

Read my lips!
Contestants must silently relay a song or commonly known phrase to other contestants only by moving their lips.

Image Chain
One contestant looks at an image and must draw a picture of it. The next contestant must look at it and also draw. This goes down the line of contestants; the ones whose pictures match the image originally shown get points.

ESP Me!
Four contestants are asked to complete a picture. The contestants who answer the same as their competitors win points.

Word Association
Contestants must say a word that is directly associated with the answer of the previous contestant. Some words, however, are forbidden. A contestant who says one of the forbidden words, or who can't answer in time, loses. The one who remains wins points.

It's all about camaraderie, teamwork, smarts, and fun. Grabbing this show is the ultimate nobrainer. Don't just flex your brain...Train your brain!